TrekkieGrrrl opened this issue on Jun 30, 2013 · 65 posts
JoePublic posted Mon, 01 July 2013 at 8:14 AM
"I use the "one click" just to provide me with a starting point for weight mapping then fine tune each joint as required."
@PhilC:
Yes, but unless you plan to edit each and any joint, this does more harm than good as a weightmap uses up more space than a spherical falloff zone.
Fingers are usually perfectly ok, so there is not much need to weightmap them.
So the "one click" button just adds 30 additional weightmaps to the figure that aren't really needed.
As a unedited weightmap gives no bending improvement whatsoever over conventional rigging, this is no actual "starting point" either.
All it does is saving you the three mouseclicks you need to merge the falloff zones directly in the joint editor.
It's convenient, but it creates weightmaps that aren't needed.
And it confuses beginners by suggesting that PP-2014 could "auto-weightmap" every figure for you with a single click.
The "merge all zones at once" functionality is actually needed for some scripts, but exposing it in the GUI is a mistake.
But I can only explain and demonstrate. What people do with their copy of Poser is their own buisiness.
:-)
@nobodyinparticular : Sorry, no tuts what I know of except the videos on YouTube. My suggetion would be, the more comfortable you are with using the MorphBrush, the easier weightmapping will be for you.
@-Timberwolf- : Thanks !
@TrekkieGrrrl : May I suggest to use SnarlyGribbly's EZSkin to generate proper SSS shaders ?
Or manually edit the scatter-zones to avoid the "SSS-Blueing" of the mouth and other bodyparts.
Whenever two parts of the mesh with the same scatter-zone number are in close contact, the SSS-algorithm adds a blue tinge.
This can easily be avoided by assigning different scatter-zone numbers.