Fri, Nov 29, 7:54 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Ray-traced shadow problem


AnAardvark ( ) posted Mon, 01 July 2013 at 8:30 AM · edited Mon, 25 November 2024 at 7:35 PM

I'm having some problems getting nice, dark ray-traced shadows. Even when I use a single infinite light, the shadows are not dark. Is it possibly because almost every single object has, as a default "light-emitter" on? Is there a convenient script for turning these off?


EnglishBob ( ) posted Mon, 01 July 2013 at 8:55 AM

Even though you're allowed to use ray-traced shadows for infinite lights, they never work properly for me, but bear in mind I'm still mainly using Poser 7 so that may have been fixed later.

How about if you try a single point or spot light?

If you want to check if there are light emitters in your scene, turn off all the lights and render.  

 


Dimension3D ( ) posted Mon, 01 July 2013 at 10:05 AM

Ray-traced shadows will be pitch black if you use the correct settings for lighting and materials. The "light emitter" property is only of relevance if you have "indirect light" on in the render settings.

For the light, the shadow will be black only if the "Shadow" parameter is set to 1 (which is highly recommended in any case for realistic renders).

For materials, the shadow will be not black if you have ambient (or translucence, maybe also alternate diffuse) in the material, i.e. anything that may be independent from direct lighting. As EnglishBob said, do a render without any lights on to see if some material glows.


Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D Plugins, and more

Renderosity Store / D3D Web Site


AnAardvark ( ) posted Mon, 01 July 2013 at 10:39 AM

Quote - Ray-traced shadows will be pitch black if you use the correct settings for lighting and materials. The "light emitter" property is only of relevance if you have "indirect light" on in the render settings.

For the light, the shadow will be black only if the "Shadow" parameter is set to 1 (which is highly recommended in any case for realistic renders).

For materials, the shadow will be not black if you have ambient (or translucence, maybe also alternate diffuse) in the material, i.e. anything that may be independent from direct lighting. As EnglishBob said, do a render without any lights on to see if some material glows.

These are shadows cast on the ground plain, with the check for "shadow catch only", so it must be the lights. This is my first render in PP2014, so I will remove the lights and create a new one. I'm pretty sure that the Shadow parameter is set to 1, but I will check.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.