-Timberwolf- opened this issue on Jun 22, 2013 ยท 102 posts
caisson posted Mon, 01 July 2013 at 2:03 PM
I personally would like to see a figure covered by a single map - given that Poser can handle up to 8k maps; given that for a lot of renders I do (full body shots at max. 3000 pixels) multiple maps are a waste of memory as that level of detail isn't seen; and given that I am in a minority who use Zbrush with Poser (and ZB is easier to use with a single map). But, like I said I know I'm in a minority!
@ Paul - have you tried using polygroups? In that tab, UV Groups will create polygroups based on the UV tile, so Roxie gets separate groups covering body (inc. nails), head (inc. tongue and inner mouth), eyes and teeth/gums. If you use Auto Groups with UV it'll create groups for each UV shell. So to make a skin map I'd use UV Groups first, then control-shift click on the head to hide it and show the eyes and teeth. Mask the eyes and teeth then Visibility - ShowPt, then invert the mask, then HidePt, then Del Hidden to get rid them. Then I'd use Auto Groups with UV to split the mesh further and hide and delete the inner mouth, tongue and nails. Active Point count for Roxie should now be 19,764. Hit UV Groups again and you have two polygroups, head and body. Subdivide and sculpt - based on 1 poly = 1 pixel, for a 2k map you need min. 4 million polys for each map (4k map = 16 million polys). I can go to 6 subD levels which gives 20 million polys with Roxie, but only 4 in the head and 16 in the body, so if I wanted to paint a detailed skin and make 4k maps I'd have to use HD geo. When you're done then control-click to hide one group, then generate the maps you need from the visible mesh, then do the reverse to create the other map.
If you already use that then ignore me, but it may be useful info for someone!
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