-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
face_off posted Mon, 01 July 2013 at 4:20 PM
Paul - have you tried using polygroups? In that tab, UV Groups will create polygroups based on the UV tile, so Roxie gets separate groups covering body (inc. nails), head (inc. tongue and inner mouth), eyes and teeth/gums. If you use Auto Groups with UV it'll create groups for each UV shell. So to make a skin map I'd use UV Groups first, ....
Thanks Caisson - that's a good workflow. I'll give it a try.
Paul
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