Forum: Freestuff


Subject: the Dawn of a new day...

HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts


Afrodite-Ohki posted Mon, 01 July 2013 at 7:06 PM

Quote - What I'd like to see is very simple:

A well-made figure that works equally well in Poser and DS, without the need for an import script.  No favoring one format above the other.

Okay, let's talk tech.

You know what the last time Poser and DS could support the same tech flawlessly was?

POSER FOUR.

Seriously. Truly. If not for materials, then for small tidbits in the way the files were written (believe me, I was baffled at the things I had to change for my Antonia Morphs to not make a mess in DS that would have no effect in Poser whatsoever, including the order in which morphs appeared in the file). And now it's just all too obvious because of the new possibilities in rigging.

I see absolutely no point in making new figures or content if we're going to be tied to the same old VERY old tech. Why would we have weight-mapping, real reflections, sub-surface scattering, complex shaders, animatable joints etc... if we can't use them in the content made after such features reached our apps? To say "oh, Poser can do that" but never use it?

That's a waste. If we want to use the old tech, there's no reason for dropping V4 - or Posette even.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.