Photopium opened this issue on Jun 26, 2013 · 49 posts
Photopium posted Mon, 01 July 2013 at 9:26 PM
Vin-
So I tried the second method to keep UVs.
I tried a simple, two-panel shirt front and back with some draping detail just to keep it simple but not too simple. Particle distance of 5.
The problem occurs Maya. When I select both flat and 3d versions and try to transfer attributes the flat quad version becomes smaller and distorted terribly.
Needless to say when I take it into c4d after that, there is no usable quad model.
What do you think I might be doing wrong?