-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
Teyon posted Tue, 02 July 2013 at 5:01 AM
You can load a displacement map in ZBrush and apply it to a mesh. While you can load a Normal map into the program (it's just a texture afterall), you can not apply it so that you gain the detail from it onto your sculpt.