HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
JoePublic posted Tue, 02 July 2013 at 11:01 AM
"I agree. Dawn's base shape out of the box is irrelevant."
Um, no, it's not.
For those of us wanting a 100% photorealistic humans in Poser, it means extra work.
You have to modify the shape, perhaps add JCMs to fix the joints so the better work with the new shape, and worst of all you have to modify the clothing, too.
For me, it's not hard. Just time consuming and annoying.
For a beginner, it could be impossible.
It's technically much easier to "idealize" a realistic shape than the other way round, so a photorealistic shape and proportions as the default shape would have been the much better solution.
But I know how the Poserverse "ticks", and I've stopped wishing for a photorealistic "out of the box" figure quite some time ago.
But just because noone dares to do it, doesn't mean it's "impossible".
And no, Antonia simply doesn't count.
She was neither truly "photorealistic" nor pretty and despite her wonderful rigging, her mesh couldn't be morphed into anything beyond Antonia.