3dcheapskate opened this issue on May 20, 2013 ยท 28 posts
3dcheapskate posted Tue, 02 July 2013 at 9:56 PM
A couple of points about the DAZ Studio version. Since DS doesn't include a Diffuse IBL as one of its standard lights I created a Shader Builder light for the 'WorldBall IBL'. It's my first attempt at using ShaderBuilder, and athough it correctly provides basic omnidirectional light there are several limitations:
there's no AO. This is possibly the biggest problem, because the lighting looks very 'flat'. I've found that an extra distant light (i.e. in addition to the 'WorldBall Sun') strategically placed, with a low intensity, and with shadows turned on can improve things a bit. Alternatively you could use Omnifreaker's UberEnvironment 2 (which is included with DS3A and DS4) instead of the WorldBall IBL. Simply plug the reflection map image into the
There's a specular highlight on any surface that's perpendicular to the camera's line of sight.
Any surface (or point on a surface) whose normal points straight up is incorrectly lit. I'm informed this is a DS bug...
there's probably others too, so if you spot any issues not mentioned above please let me know!
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).