Forum: Freestuff


Subject: the Dawn of a new day...

HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts


vagabondallen posted Tue, 02 July 2013 at 11:53 PM

First, let me apologize for wading into debates that were drawing attention away from Dawn. It won't happen again.

Second, I've been using Poser since Fractal Design Poser. I tried DS out when the first version was released. I've never really tried it since, but with my recent computer upgrade, I installed DS 4.6 and I plan to explore the whole Genesis thing for myself. It's a lot like the notion that someone can only be a Mac or a PC user, or a Cubs or White Sox fan, or a Republican or Democrat, etc. Not all of us are strictly one or the other type people.

But enough about all that. Let's talk about Dawn some more.  A lot of people are talking about how she looks nekkid. I'm a storyteller, who uses Poser to render artwork to tell a story. I'm most interested in how well Dawn wears clothes, and whether she'll have practical, useful, adaptable clothing to wear. Please, content creators, I'm begging you. Include adjustment morphs whenever possible, so shirt A can tuck into most pants, Pant B can lay over most shoes, and Jacket C can fit over most shirts. I tend to fill my virtual closets with clothes that work well in a well-stocked wardrobe. I don't have much room for a closet full of bridesmaid dresses. Am I making sense?

Oh, and on the subject of the most prolific items of clothing out there, I've noticed a few patterns emerge. 

  1. Many clothing items are motivated by profit and that means many items are modeled on the old adage that sex sells.

  2. Many clothing modelers follow patterns that allow them to avoid problem areas on a figure. Shoulderless, thighless, wristless pieces come to mind. If Dawn has fewer problem areas, she'll get better coverage.

  3. Many PS/DS users, but not all, tend to either work with what's readily available, which is why we ended up with NVIATWAS to begin with, or learn enough to break away on their own and stop waiting for the marketplace to give them everything they want. In some cases, that means they move on to Modo, Blender, Maya, ZBrush, and what have you, and if they don't turn around and start making and selling content themselves, they at least stop pushing for it from others.

JoePublic isn't the first person I've known to heavily rely on an old standard and learn the skills to get what he wants out of it. (Unless JP IS that other person, LOL!) Others have and will continue to do what it takes to achieve their goals. Even I'm learning to model to have clothes available to me that no one's made yet.

All that being said, I can't wait to see Dawn. And in a year, I hope to see lots of stuff for Dawn. Even more than that, I hope to see a male equivalent. Nothing benefits this segment of the larger 3D industry like competition. It's the single greatest driver of innovation. (Darn, I've gone and made a blanket statement again. Someone's just bound to argue this point, too.)