HiveWire3D opened this issue on Jun 19, 2013 ยท 4422 posts
Nekokami posted Wed, 03 July 2013 at 1:32 PM
Rigging long skirts for a weightmapped figure can be very different than rigging using the old spherical zones. I would say DS creators are just starting to get proficient at this. How well is it working for Poser users with weightmapped figures?
Things to check:
All of these movements take a combination of weight maps, movement handles (ghost bones), and morphs. Yes, dynamic clothes are also a possibility... in Poser. Dynamic clothes for DS currently require working with a content creator who has a copy of the OptiTex software and conversion add-on (currently about $10,000 investment). To be successful in both platforms, we'll need a development sample of a fully rigged long skirt that can be studied and/or adapted for use with new content, hopefully to be released at the same time as the figure itself.