HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
RorrKonn posted Thu, 04 July 2013 at 11:17 AM
Quote - As far as I know, we've always been allowed to make textures and displacement is a texture, nothing more. You may have to directly maniuplate the mesh to get those baked displacements, but the final result can not be used to manipulate a mesh other than with the texture itself. Besides, morphing is direct maniuplation too and that's allowed.
FWIW, I do understand the shrink wrap thing. Technically one could create a body bag from that.
Laurie
You can bake a displacement in to a texture.it's what game meshes do. But a displacement is a lot more then just a texture. With a displacement you actually sculpt on the mesh.
It's there meshes .So I follow there rules. But with the 2013 tools there out dated.
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