HiveWire3D opened this issue on Jun 19, 2013 ยท 4422 posts
paganeagle2001 posted Thu, 04 July 2013 at 11:29 AM
The probelm comes with topology tools as these take their reference from the mesh.
You can take any character into ZBrush and then use the masking tools to make an adaptive skin to work on.
In effect you are using someone elses work to create your own. That's why I use base meshes, I can just move polys around to do what I need.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!