HiveWire3D opened this issue on Jun 19, 2013 ยท 4422 posts
Afrodite-Ohki posted Thu, 04 July 2013 at 11:33 AM
Quote - The probelm comes with topology tools as these take their reference from the mesh.
You can take any character into ZBrush and then use the masking tools to make an adaptive skin to work on.
In effect you are using someone elses work to create your own. That's why I use base meshes, I can just move polys around to do what I need.
All the best.
Great Uncle LROG
Yes. BUT. In the end, what's the difference between retopo-extracting to make a skintight outfit or sculpting it to be skintight? The end shape will be the same, only one can be easier than another.
Again, restricting that might hurt business.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.