HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
RAMWorks posted Thu, 04 July 2013 at 11:36 AM
Quote - > Quote - When I got M5,V5.
I asked DAZ what was legal and illegal tools to use making content for them.
More or less it's like this.
You can touch M5,V5 to make morphs.
You can not use any tool that touches M5,V5.when making cloths.
no sweep tool ,no re topology tool.etc etcEven thou shrink wrap tool does not touch M5,V5.
shrink wrap tool is still using M5,V5.
So you can not use the shrink wrap tool in zBrush.
But maybe you can use the shrink wrap tool in DAZ Studio I got cunfused on that.Just a texture is not touching M5,V5.
Displacement maps are touching M5,V5.When Poser & DAZ gets vector maps they will also.
DAZ said we where aloud to make Displacement maps.
Just need to know HiveWire rules about Dawn & there meshes.
Since Dawn is not based on any DAZ provided content, I cannot see what shrink wrapping to M5 or V5 has to do with Dawn. And why would you do that?
I had no idea that ZBrush HAS a shrink wrap tool. I use that program every day. Where is it? Also on Shrink Wrap, I don't see how that can be a bad thing. If your retopping the mesh and then shrink wrapping, yes, I can see how that's not cool at all but instead building your own mesh from scratch and retopping I would think that would be fine to do. When I built my SuperSuit for Genesis I worked very hard getting the shape to match by using the various move tools and smoothing. DAZ hasn't contacted me saying anything like "You can't do that" and trust me I have muliple threads on the DAZ forums, enough to get their attention!
---Wolff On The Prowl---