Forum: Freestuff


Subject: the Dawn of a new day...

HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts


RorrKonn posted Thu, 04 July 2013 at 11:49 AM

Quote - > Quote - Appeantly zBrush definition of displacement maps are different then Poser & DAZ's definition of displacement maps.

In Zbrush you paint displacement directly on the mesh, yes, but in the end, the way you export it so that it works in Poser or DS, it becomes nothing but an image. You can't extract 3d information from it.

It's no different than painting a color texture in Zbrush directly over the mesh, really. If figure creators restricted that, it would actually hurt business - a lot of content creators would refrain from using that figure, and it'd be mighty hard to make quality stuff for it.

No you do not paint on the mesh.
You sculpt the mesh.

You do extract 3d information from a displacement ,vector map.

Think of displacement ,vector maps as a very high tech bump map.

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