HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
RawArt posted Thu, 04 July 2013 at 12:20 PM
Quote - We might be talking about how diffrent App's threat displacement maps.
What your describing to me sounds like burned maps not displacment maps in C4D.
In C4D a displacment ,vector maps rases the meshes polycount to 4 million.
Nope...a displacment map is a displacment map...no matter where it is.
A displacment map will not raise the polycount, because it has nothing to do with the polys. You may raise your polycount to make a displacment map, but then you save off your map and you apply the map to the base mesh at its normal poly count.
Using the map will not change the ploycount, it will just give the info to the renderer to make it appear like a higher poly mesh.