HiveWire3D opened this issue on Jun 19, 2013 ยท 4422 posts
paganeagle2001 posted Thu, 04 July 2013 at 12:33 PM
A quick example of a displacement map.
You have a basic top of say 500k.
You add a texture to it, nothing added to the mesh size. Nothing really changes, it's just a flat texture.
You now add a weave displacement map.
That makes it look like the texture now has a weave texture on it, again, nothing has changed the mesh size.
I didn't make the displacement on the model, I just made it in a graphics program.
All displacement does to me is make areas stick up and other sections drop down.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!