Forum: Freestuff


Subject: the Dawn of a new day...

HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts


Afrodite-Ohki posted Thu, 04 July 2013 at 1:01 PM

Quote - > Quote - > Quote - Appeantly zBrush definition of displacement maps are different then Poser & DAZ's definition of displacement maps.

In Zbrush you paint displacement directly on the mesh, yes, but in the end, the way you export it so that it works in Poser or DS, it becomes nothing but an image. You can't extract 3d information from it.

It's no different than painting a color texture in Zbrush directly over the mesh, really. If figure creators restricted that, it would actually hurt business - a lot of content creators would refrain from using that figure, and it'd be mighty hard to make quality stuff for it.

No you do not paint on the mesh.
You sculpt the mesh.

You do extract 3d information from a displacement ,vector map.

Think of displacement ,vector maps as a very high tech bump map.

I know what displacement maps are. I use them and make them all the time.

I said painting because the sculpting tools in Zbrush are very similar to painting, only you paint with dimension.

STILL the final result is just a map that has no use without the original mesh.

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.