HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
shante posted Thu, 04 July 2013 at 2:21 PM
Quote - Yes, but the point vintorix is making is:
It is textures you see, it is textures you render.
What coathanger you use is less important.
Textures and material room setup determine render quality.
For once, LOL, I agree with him. LOL.
Unfortunately all the great textures mean nothing if the light setup sucks. There are countess photographers for instance who ave no clue how to properly light a figure and no matter how beautiful she might be or how good her skin is if he does a hack job in the lighting she looses those qualities she brings to the shoot. Same holds true for 3D. how much is lost in a render with bad lighting?
Also, a good mesh means a lot in the final render, joints, correct structure and proportions, care with proper basic anatomical set up...and yes...a good texture contribute to thw overall and none of these elements should be left out for the final image quality.