HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
meatSim posted Thu, 04 July 2013 at 5:04 PM
Quote - Again, if they just put the eyebrows on a separate template, we'd have to deal with more seams unnecessarily.
On the other hand, if you mean like V4's brows, a second layer of polys for transmapped eyebrows, I agree completely, but I suggested it already many days ago and got no word from it.
BUT... if they were to put it by now, it would mean replacing the mesh, reworking the rig, and possibly having to remake all the face morphs. It'd be SO MUCH MORE delay.
You can do it with materials.
Is it possible to make 'conforming eyebrow' mesh? Basically just duplicate the polys containing the eyebrows make it its own figure?