HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
RorrKonn posted Thu, 04 July 2013 at 11:30 PM
Quote -> Quote -I can't see a problem with displacement maps, otherwise all those 2nd skin textures you can find on various sites wouldn't be legal as well.
All the best.
Great Uncle LROG
You are correct, there's nothing wrong with displacement maps the way they are used in Poserdom.
RK is mixing in some totally different methods and techniques that are used in gaming and sometimes in sculpting, and creating confusion about copyright issues.The way displacement maps are used for Poser, sculpting a displacement map to add detail to the same mesh it was sculpted from does not 'steal the shape' or violate the mesh copyright in any way. Especially adding veins or body definition or even second skin clothing via displacement map, it does not infringe on the mesh ciopyright (because you can not use it without the underlying mesh to produce the mesh shape, that info doesn't get baked into the displacement map)
Quote -Ok, might as well ask them properly then:
HiveWire folks, are we allowed to use shrink wrap tools and retopology extracting tools to make tight clothes for Dawn?
With V4 and Genesis the DAZ answer to that was no. The only thing they would allow is modeling around the mesh (pushing and pulling vertices, eyeballing things)
In practice, with tight clothing if the topology is very different, it is usually near impossible to tell what kind of a modeling methid was used.Same EULA stands for Smith Micro figures and few third party figures I checked over time. I expect Dawn will be the same case.
But here's the part I really don't get.
For a mesh to be successful, content makers need to make content.
But then they give us all the rules that makes making content harder.
I did not get C4D,zBrush etc etc not to use there tools.
I will not make displacement maps for any mesh without permission by the owners.
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