HiveWire3D opened this issue on Jun 19, 2013 ยท 4422 posts
vintorix posted Fri, 05 July 2013 at 12:29 AM
What impressed me most was how Xurge used and painted on the displacement maps directly. (As opposed to sculpt in ZBrush and save out maps). After the seminar I have discovered programs like nDo, dDo and StitchWitch that fits in and enhance this way of working. The shaders in C4D which I used so much before is a thing of the past.