HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
Kerya posted Fri, 05 July 2013 at 12:51 AM
Quote - Antonia has no split eyebrow polygons and the character I made for her (... or was making before I had a huge file loss) had an eyebrow-less face texture plus transmap-powered brows that could change colors, driven by Blender nodes (I imagine DS is capable of doing something similar? But I wouldn't know).
Having those extra polys is surely better, but by now I highly doubt they would. It would be just too much work to include it by now, they'd have to remake a lot of stuff.
DazStudio has a Blender node in Shadermixer:
It is called the Mix brick, you plug your “mask” into the alpha, and use the base & layer to add your effects to it.
For those that want to know.