JoePublic opened this issue on Jul 05, 2013 · 77 posts
JoePublic posted Fri, 05 July 2013 at 9:50 AM
There was no difference in OpenGL responsiveness between the hi res cube and the lo res cube.
But there is a noticeable quality difference between the high res mesh render and the lo res + displacement map mesh render.
And a very large difference in render times.
Draw your own conclusions, but in Poser, I will only use displacement maps if I absolutely have to, like for grass, etc, and otherwise try to get as much detail out of the actual mesh and a bump map.
Thank you.