JoePublic opened this issue on Jul 05, 2013 ยท 77 posts
vilters posted Fri, 05 July 2013 at 10:12 AM
What was the MSR ? (The most important value for any texture and certainly a displacement map)
And the rest of the render settings?
Was texture caching ON? In General Preferences.
How was the displacement map set? None, quality, crisp?
For this test to be usefull, we need lots more information, a lot more.
BTW; 2000x2000 is no standard.
512x512 is a standard ( draft - test and low quality)
1024x1024 is a standard ( for low quality)
2048x2048 is a standard ( low to medium quality)
4096x4096 is a standard ( high quality )
8192x8192 is a standard ( very high quality)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!