HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
Afrodite-Ohki posted Fri, 05 July 2013 at 10:38 AM
What I meant is something like this.
By using a mask/alpha map, I can set up multiple completely different shaders in one single material zone, controlled by where it's black and where it's white in the alpha map.
Here I'm using subsurface scatter on Antonia's skin, and a velvet material on her second-skin panties. You can see I used multiple Blender nodes: one to mix the diffuse materials, one to mix the different speculars, one to mix the bump.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.