JoePublic opened this issue on Jul 05, 2013 · 77 posts
JoePublic posted Fri, 05 July 2013 at 2:29 PM Online Now!
Very nice render, Eric
Nothing wrong with displacement maps for tertiary detail like wrinkles and such.
(But it would be interresting to compare performance and result with a high quality bump map. Or a normals map. Do you really need the actual displacement ?)
And as I said, 2 million polygon figures would be nonsense for most uses.
(But also might be an interresting experiment.)
But what about a British WW-1 Mk.1 tank with it's gazillions of rivets and nuts and bolts.
Will it perform better in Poser with a displacement map? Or will it render faster with all the detail being part of the mesh ?
What will work better with elaborate shaders ? Or the lights you want to use ?
Clothes...Better to sculpt wrinkles and detail, or make an displacement map?
What really is the best solution ?
Yes, sometimes one, sometimes the other, sometimes both.
My point is just, don't do it simply because everybody does it.