HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
PendraiaFaeCreations posted Fri, 05 July 2013 at 3:48 PM
Hi, if you have a look at this http://www.sharecg.com/v/66637/browse/21/DAZ-Studio/DAZ-Studio-Shader-For-S.E.Asian-Shields download, I believe that the person who made it uses layers in ShaderMixer. If you downloaded it you would be able to import it in to ShaderMixer to play with.
Thanks for posting your network. Looking at the Blender blocks they have two inputs and Blending which is controlled by a numeric value.
The Mix brick in DS ShaderMixer is similar but has slightly more options.
See image below Base and Layer on this brick would most likely be the same as Input 1 and Input 2 not having used the nodes much(I only have Poser 7) and find it very hard to use so some of this is educated guesses based on my knowledge of ShaderMixer.
Instead of blending we have Type and operation. The one shown in the brick image is colour which is one I use a lot and allows you to either pick colours or plug in image maps similar to what you have in your network. I'm not sure which settings you would need as I've never tried to create a layered shader but if you have a look at the file above it will probably give more detail on how the network would work.
Types include: float, colour, point, vector and normal
Operations is very similar to the blend mode in photoshop and includes Layer mix, Layer add, Layer subtract, Layer Multiply, Layer Dissolve and Layer screen.
The alpha I tend to use to apply a black and white image. For example if I applied a seamless tile like my fleurdelis pattern with an image brick and a tiler brick I can add a pattern using two different colours and the tiler brick will control the size of the repeat.
Hope this is useful...as I said before I'm not an expert but I do know some of the basics. If you have any questions ask and if I can I will help.
edited to add just looking at your network again I would think that you would plug your black and white image into the alpha. You could also add displacement into the same network using a Displacement root brick and the std displacement brick. You could either use a different image brick and tiler or the same one for the surface material.