Forum: Poser - OFFICIAL


Subject: A little test ....

JoePublic opened this issue on Jul 05, 2013 · 77 posts


JoePublic posted Sat, 06 July 2013 at 9:38 AM

"The way I read it, the point of this thread is to demonstrate that the use of low-poly meshes and displacement maps is not always the best way forward in Poser.

For some situations it is a good strategy, but for others it isn't."

 

Exactly. Thanks.

Both SmithMicro as well as DAZ push the LowRes mesh + SubD + displacement map approach.

No alternatives. It's "my way or the highway" for them.

 

Would you use a Formula I car to drive your kids to school ?

Would you try to win a Formula I race in your family car ?

 

So why do you think the way "The Industry" has set up their workflow to render one-off figures custom made by professionals to create big screen movies also has to be the best workflow for your typical Poser figure used by hobbyists to create still pictures on average sized PCs ?

Can't you imagine that different circumstances also demand different solutions ?