JoePublic opened this issue on Jul 05, 2013 ยท 77 posts
DeathMetalDesk posted Sat, 06 July 2013 at 10:27 AM
Looks like those xurge suits could use a math node attached to the displacement map, I'm seeing obvious splitting at the seams from incorrectly used displacement. Also, both seem to have detail around the turning edge of the form, this is impossible with bump mapping... are those tiny protusions modeled into the suit?