HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
JoePublic posted Sat, 06 July 2013 at 11:14 AM
"However, every one of Dawn's proportions could exist and can be found in the real world, so she is realistic, as defined by Dictionary.com, specifically definition 3."
And that's exactly my point.
Humans are not construction kits, where you can pick "that" legs and "that" arms and "that" belly and "that" boobs, mix it all together and out comes a realistic human.
That's simply not how anatomy works. Or realism.
There is statics, there is genetics, there are a gazillion of rules and dependencies.
So the only way to make sure that you've gotten everything right is to pick a human and then slavishly copy that exact shape without adding or removing or improving anything.
Of course noone forces you to do it that way.
You can eyeball and stylize and pick and choose any shape you want.
But if you do, you can't call the result to be still "realistic".
Is it so hard to understand what I'm after ?
Let's say I want to model a Spitfire Mk-V fighter plane.
I first look for photographs and blueprints.
And then I start modeling based on that blueprints.
I will create every bolt and every seam exactly where the blueprints tell me where they should be.
I can't pick the wings of a Spitfire Mk-I and the cockpit of a Mk-VII "because I like 'em better".
I have to stick to the blueprints of a Mk-V if i want a Mk-V.
And if I did a good job, I have a REALISTIC model of a Spitfire Mk V.
If I didn't, I have something that perhaps vaguely resembles a Spitfire, but realistic it isn't.
Of course all this is true only if I ACTUALLY WANT a realistic model of a Spitfire.
If I want just something Spitfire-ish or a Spitfire-toy, I can pretty much do what I want.
But I can't claim it's realistic.
Yes, it's boring and not inspiring and not "fun" and you can't add your own artistic "fingerprint" that way.
But that's how it works. The reward is not in making a unique piece of art that noone else could do, but making a great job transferring a piece of the real world into the virtual world of Poser.
So that others can use it as a tool to make unique art with it.