HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
Afrodite-Ohki posted Sat, 06 July 2013 at 11:29 AM
Quote - Humans are not construction kits, where you can pick "that" legs and "that" arms and "that" belly and "that" boobs, mix it all together and out comes a realistic human. That's simply not how anatomy works. Or realism.
There is statics, there is genetics, there are a gazillion of rules and dependencies.
So the only way to make sure that you've gotten everything right is to pick a human and then slavishly copy that exact shape without adding or removing or improving anything.
Of course noone forces you to do it that way.
You can eyeball and stylize and pick and choose any shape you want.
But if you do, you can't call the result to be still "realistic".
You seem to have a very specific and limited meaning for words. Let's see. One of the definitions for realistic:
3. resembling or simulating real life: a realistic decoy. (http://www.thefreedictionary.com/realistic)
Interesting. Let's see the definitions for "simulation":
a. Imitation or representation, as of a potential situation or in experimental testing.
1. imitation or enactment, as of conditions anticipated.
3. an assumption or imitation of a particular appearance or form; counterfeit.
(http://www.thefreedictionary.com/simulation)
Nice. What about "resemblance"?
1. The state or quality of resembling, especially similarity in appearance or in external or superficial details. See Synonyms at likeness.
3. something resembling something else; semblance; likeness
2. a degree, kind, or point of likeness.
3. a likeness, appearance, or semblance of something.
(http://www.thefreedictionary.com/resemblance)
The word "realistic" is not as limited as you seem to think. If it were, you couldn't possibly make something realistic in 3d, as it wouldn't be the ACTUAL THING.
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Feel free to call me Ohki!
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