HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
meatSim posted Sat, 06 July 2013 at 12:05 PM
Quote - @meatSim: I actually do the opposite and hide the Cornea... I do not like the way it reflects due to the fact that in real life reflections don't stop after leaving the iris, they also reflect on the sclera and the eyeSurface gives the effect I'm after... (Real reflection shown in a character I'm working on)
your right.. i think I was backwards... been a while since I built an eye shader... I know I was hiding one of them!