@trekkiegrrrl
if I may comment on your Render settings:
- maximize bounces
- switch off Irradiance caching
- use high values (80+) for IDL quality, for quality results
- set pixels samples / min shading rate to 3 / 0.2 for most quality purposes. Only small sized renders for high end prints at a low resolution (100-150 dpi) need 5 / 0.1 for this setting, but usually one just generates a larger render for this kind of output, and print at 200-300 dpi.
- your post filter 2 / sync is fine for most purposes
- increase bucket size to 64 on a 64-bit system, except for very crowded scenes
- leave Displacement Bounds to 0.0000 unless your displacement-mapped objects reveal artifacts at bucket-intersections. Your 0.5 might turn rendering into a nightmare.
When you're interested, I can tell you the why's in detail.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though