Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


Pret-a-3D posted Mon, 08 July 2013 at 11:37 PM

Quote - OT Paolo since you are involved with this project you may know. I am got the email and reading about dawn coming in a few weeks. I read where it says that it will be followed by Dawn supported content. Was not of the concept of Dawn to work with exising Genesis/ V4 content? If so how will it work in DS weight mapping auto fit like DS?? What about applying texture maps?

I can't say much about it because I'm under NDA. The whole point of Dawn is to be a new, modern figure that is using weight-mapping, that has advanced joints, and that works natively in both Poser and Studio.

The market has been suffering from a lack of new characters that use modern technologies and that work both in Poser and Studio. The issue with Genesis is that it doesn't work in Poser natively. There is the DSON plugin, but it's really not a solution. It's extremely slow, it has a lot of issues, and the whole workflow is simply cumbersome. Think if you needed to have a special plugin in order to use a figure in Studio. Would you like it? No, it's just not a the right solution.

With V4 we don't have to do anything complicated. You double-click on the thumbnail and she loads in your scene. No fuss, no muss. V4 was, and still is the success that she is because people have the freedom to use her in the application that they prefer and she appears at the same quality in both applications. 

Content developers create so many products for V4 because they know they can sell them to both Poser and Studio users.  It's an ideal situation.

With Dawn we return to that scenario. You prefer Studio, then you get the Studio version, double-click on her thumbnail and she appears in your scene. Pose her, clothe her and you are in business. You prefer working with Poser, you get the Poser version and go on your business. No fiddling with additional software, no bogged-down machine. Just a great figure that works natively in your application of choice. 

The users benefit, the market benefits and we can go back to making art, which is what we want to do.

Cheers.

Paolo

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