HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
bagginsbill posted Wed, 10 July 2013 at 11:19 AM
Original textures, including burned-in specular in iris and lips. New/tweaked shaders by me.
I tried to fix the lips in shader by blending with a warm red color, 35%.
The eyes and teeth are altogether new shaders - not what you get from EZSkin.
The skin is mostly the same as EZSkin, but not identical. (which is S+B+ FBR shader I published at RDNA) Parameters have been adjusted to cause pleasing specular reactions using the Dawn color map alone. Bump and specular modulation is procedural, not using the supplied maps. The lips are tuned for shine different than the rest of the skin.
Lighting is:
EnvSphere with procedural top-of-dome glow at white, intensity 2
Front spotlight with inverse square falloff at 550% intensity. It is 250 inches from the figure, almost in line with the camera.
Rim spotlight with inverse square falloff at 175% intensity. It is 200 inches from the figure, from left rear.
The color map clearly has a yellow cast to most of the body, while showing a deep red cast on the thighs. I can correct for one or the other in the shader, but not both.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)