konan opened this issue on Jul 06, 2013 ยท 232 posts
ptrope posted Wed, 10 July 2013 at 1:58 PM
Now I'm going to ask the silly - but to me, obvious - question: which is more useful and practical to the end user: a utility that converts a texture map from one to another, or a set of UVs for target figures based on the UV-mapping of the source figure, with a utility that swaps the UVs dynamically within Poser or D|S? Would this be more or less difficult for the creator - to create UV mapping for a figure that aligns with that of a completely different figure - as opposed to both needing to map the polys of one figure to another and then ALSO engineer the migration of pixels from their original location to their new destination?