HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
vagabondallen posted Wed, 10 July 2013 at 2:11 PM
Quote - Don't get me started on grayscaling the diffusion maps to make bump, displacement, and specularity maps. I've been fussing about that for fifteen years. Not that it's done any good.
I assume you mean without making modifications after the initial desaturation. I can see maybe a modified grayscale for a bump map, depending on the texture, but what could one possibly hope to accomplish with a displacement map that's made from the texture. That would seem to serve no viable purpose, given what I usually assume to be a displacement map's purpose.