HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
bagginsbill posted Wed, 10 July 2013 at 2:38 PM
I went back to the original lip map shader without compensation for the burned in specular.
Another map problem - I mentioned this dozens of pages ago. The color map has blackened nostrils. This looks wrong in a closeup when you have accurate lighting.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)