Forum: Freestuff


Subject: the Dawn of a new day...

HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts


Ricdan posted Wed, 10 July 2013 at 2:48 PM

Quote - Call me pure.

Call me realistic.

Call me whatever you want, but I never understood why we need specular maps on the skin of a figure.

Skin and light "diffuse and/or shine" depends on the skin and the position of the light.

Skin is skin.
Be it on the arms, or on the belly or on the legs.

And Light is light.

Bump, displacement and normal maps OK.

Specular maps on the skin of a figure however????

 

I always wondered about this myself. Most of the time I throw out the spec maps and try and do it with lighting and the gloss and spec settings.