Forum: Freestuff


Subject: the Dawn of a new day...

HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts


vilters posted Wed, 10 July 2013 at 2:49 PM

X-posted with BB's face render post.

BB did procedural bump and spec for the skin. 

Personaly, I would also invert the diffuse texture with a Math_Function in Poser and connect it to a displacement node to get some depth in the brows hairs.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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