HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
meatSim posted Wed, 10 July 2013 at 3:30 PM
bottom is with specular removed eye texture and shaders from a v4 set upo i had (likely swiped from BBs James thread at RDNA just after PP2012 came out.
Same render settings and lighting from BB environment sphere. IDL GC and SSS.
Safe to say the default eye shaders could use some optimization