HiveWire3D opened this issue on Jun 19, 2013 ยท 4422 posts
andolaurina posted Wed, 10 July 2013 at 3:46 PM
Quote - Call me pure.
Call me realistic.
Call me whatever you want, but I never understood why we need specular maps on the skin of a figure.
Skin and light "diffuse and/or shine" depends on the skin and the position of the light.
Skin is skin.
Be it on the arms, or on the belly or on the legs.And Light is light.
Bump, displacement and normal maps OK.
Specular maps on the skin of a figure however????
Actually I think of a specular map as being better used to adjust places you don't want to shine. Left on its own, Poser tends to over-shine areas like eyelid folds, inner ear areas, etc. I think a specular map makes a handy dampener when coupled with procedural specular.
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