Forum: Freestuff


Subject: the Dawn of a new day...

HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts


vilters posted Wed, 10 July 2013 at 5:51 PM

A small general remark and please no body feel offended. This remark is not personal at all.

When you develop a new figure, you need "figure" testers.

What you do not need at that stage are content creators as "figure" testers. That does not work and is usually pretty counterproductive.

Content creators "create content for $$$". That is what they do. And they should come in the process at a later stage.

If someone detects an error in the figure after a month or so, the team will try to correct it (hopefully)  but all content creators will cry out loud, yelling that there IS NO PROBLEM.  Because they will have to rebuild what they have made so far.
Objectivity is lost.
That is why it is not such a good idea to have content creators play the initial role of figure testers.

Also it is not the number of testers that is important, but the quality and argumentation of the reports.

Some will look at shape, some will look at texture, others will look at rigging, others have more experience in polyflow.

You need to "know" what your testers specialities are to get the whole project covered.

Just my 2 cents.

This was a general remark, and certainly not for or against the team or the figure at all.


So far my remarks from what I have seen are:

Happy Posering, Tony

 

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!