Forum: Freestuff


Subject: the Dawn of a new day...

HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts


vagabondallen posted Wed, 10 July 2013 at 8:18 PM

There's been a lot of hyperspecific feedback regarding the base model for Dawn. That's good for Dawn, even when it's misread as being negative. It's just as important to create a base that has majority appeal as it is for content creators to hear about possible minorities to target with support.

Think of it this way for a moment. Pretend that prior to the creation of Dawn, Hivewire took a poll and asked two questions.

  1. What do you want most in a new figure?
  2. What do you like least in the current figures?

Now imagine that of the 5000 users that responded, over 50% said they wanted fuller arms and over 50% said they wanted less length in the legs. Also imagine 5% said they wanted the model defaulted to a classic military attention pose and 5% wanted earlobes that attach to the cheek.

First, like most polls, this one would barely represent the PS/DS community that most likely numbers upwards of 100,000 users and possibly, dare I say it, 1.000,000 users. Second, if Hivewire had conducted such a poll, they would have had to focus on satisfying a majority to ensure maximum profit for their business venture. As the primary and initial supporter of Dawn, they have to get the market saturated with her. That's the only way secondary and followup supporters of Dawn can find those niches and exploit them.

Dawn is as much an economic endeavor as she is an artistic one. What is or isn't in the base and expansions that Hivewire has working are most likely focused on attracting a majority. I would ask that in the spirit of cooperation and community spirit, that we avoid voicing opinions that suggest Dawn will fail if she is not all things to all people. Instead, can we make impassioned pleas to the community as a whole, to create, expand, and evolve Dawn, both to Hivewire and to the many talented third pary artists. Some of them may surprise us by providing content we expect from someone else. By doing so, they may inspire us all to be better artists and better human beings.

How we speak is as important as what we say. To paraphrase an old saying, "If you can't say something nice, still say it nicely."