HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
BadKittehCo posted Thu, 11 July 2013 at 3:07 AM
Quote - I wonder, at this point, how many of the people at Hivewire are wondering... Why didn't these people find this stuff during the testing?
I know why the burnt in specular, it's to help the newbie people. Those who don't understand such things, and on top of it are poor when it comes to understanding lighting.
Then again I can also understand why the more advanced users are finding fault with it... I'm sure, however, that new characters for Dawn will come out and people will have addressed the faults.
It;s not so much advanced user vs. not as advanced suer when it comes to burned in specularity. In some cases burned in specularity is used as a render time-saver. Especialluy in multi figure or anumation scenes.
Generally speaking, in 3d games where this kind of efficiency is super important, most of the lighting still gets baked in.
I think in last few years since computers have goten much more powerful, compared to maybe 10 years ago, demand for not burned in higlights has gone wayup, because most people can raytrace them in a reasonable time, and get very believable results.
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