HiveWire3D opened this issue on Jun 19, 2013 ยท 4422 posts
LaurieA posted Thu, 11 July 2013 at 4:59 AM
Quote - > Quote - Burned in specularity is there because the person who made the texture set didnt know any better or simply didn't know how to remove it from the resource they used. Just like having that ugly burnt in shadow under the glutes and breasts baked in. So now when you bend the leg, you have this ridiculous shadow line across the thigh even when there is light directly shining on it. That is just bad texturing, sorry, no excuses. Why is it only on skin and not really on clothing? Because the resources for clothing materials they use are flat (and easy to find) and don't have specularity baked in.
I seriously doubt that Thorne and Sarsa, serious veterans in this businees whom i hear made dawn base tex. don't know how to remove eye specularity. It would make about as much sense as claiming that stonemason doesnt know how to make props because he did ir didnt do something you think should be done a certin way.
I tend to agree. It IS a merchant resource after all and meant to be changed ;).
Laurie