> Quote - > Quote - Deecey,
> >
> > "Creating and rigging for Dawn on both sides will be much easier because it's the same model and most of the work doesn't need to be repeat like it did with V4 and Genesis (which were two seperate models)."
> >
> > Precisly so. As I said before:
> > What do you need to make content is an exact mesh model in the right size and perfecty positioned. That is all there is to it. (the same go for morphs)
> >
> > When the two models are the same = very little extra work involved. That is true progress, no thin outer veneer or illusory pipe dream.
>
> OK 100% ONLY poser user here. Never really used DS at all, but I do intend to try to support as many users as possible.
>
> Ok so I have to say that conforming things in DS is pretty simple. It took me longer to figure out how to load dawn into DS than it took me to bring in a few pieces from my set as OBJs and set them to comform to Dawn. There are a couple of little tweaks to be done but the set up is pretty close to done as is. If I was a 'good enough' sort of creator I could almost let the rigging lie without touching it at all.
>
> I have no idea how much actual work is in setting up clothing shaders for DS or how much work is involved in cleaning up and packaging the files, but I really dont see rigging as being anything of an obstacle at all.
Yeah it was pretty straightforward to get them to conform ... but I need to smooth out/tweak some bends here and there (not major, I'm just picky) and if someone could point me to a tutorial where I can make that happen, that would be great. Then I'll need to study up a little bit on the DS Shaders.