HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
meatSim posted Thu, 11 July 2013 at 10:31 PM
Just by way of taking feedback.. here is my proposed workflow for supporting both programs:
Model/UV/set material zones in silo
Texture using photoshop and other tools as required
Pre-Group for Dawn using Auto Group Editor.
Set up independantly from Grouped OBJ using native tools in DS and Poser (Still a lot to learn at this stage.. especially in regards to DS)
create and morphs (movement, open/close etc) in Poser using magnets/morph brush etc.
bring morphs to DS using exported objs from poser (??? assuming that is the general way to get morphs into a DS figure)
Clean up and package files separately for DS and poser ((really no idea how to do this in either app yet))
Thoughts?
Quote - Soooo... Content I make for Dawn will be available for both programs.
DS version will be rigged iN DS, and will have DS Mats.
Poser version will be rigged in Poser and will have Poser Mats.
I am thinking about packaging them all together as one product.. with an option that thise who use just one or the other program can download only thefiles needed for their program. Those of us who use them both can have both.
Before Genesis I walways did Poser and DS mats separately. Since the rigging is a buit easier with weightmapping, I'll just do each separately. Rigging alone isn't a huge part of content making.
Morphs are still interchangeable, so I onlu have to make them once, same with the base model and textures.
Speaking with several vendor friends, this seems to be a consensus about how they are thinking approaching this (assuming Dawn hits the mainstream - which many of us hope will happen)